• Sessions
  • Calendar
  • Web-In 12/09/2012
  • Migs 13/09/2012
  • Migs 14/09/2012
  • Mobiz 15/09/2012
  • Ray_Muzyka
    kn
    Best Practices in Leadership and Communication
    Dr. Ray Muzyka
    Threshold Impact
    Founder and CEO
    Room 520ABC
    Nov 11, 2013

    10:00 AM - 11:00 AM
  • Sam_Girardin
    au
    Audio Post-Mortem for “Outlast”
    Samuel Girardin
    Game On Audio
    Founder & CEO
    Room 522
    Nov 11, 2013

    11:15 AM - 12:15 PM
  • Chris_Avellone
    kn
    Developing Old School RPGs using New School Models: Kickstarter Development
    Chris Avellone
    Obsidian Entertainment
    Creative Director & Co-Owner
    Room 520ABC
    Nov 12, 2013

    10:00 AM - 11:00 AM
  • Patrick-Plourde
    bu
    Going Indie in AAA
    Patrick Plourde
    Ubisoft Montreal
    Creative Director
    Room 518
    Nov 12, 2013

    11:15 AM - 12:15 PM
  • Richard_Davey
    tc
    HTML5 Game Development In-depth
    Richard Davey
    Photon Storm Studio
    HTML5 Game Development Director
    Room 520B
    Nov 11, 2013

    02:45 PM - 03:45 PM
  • Peng_Jin
    s
    China’s Gaming Industry: Growth and Opportunities
    Peng Jin
    China Cultural Industry Association
    Secretary General of CCIA
    Room 521
    Nov 12, 2013

    02:45 PM - 03:45 AM
  • BrainDumpSpeakers
    kn
    MIGS Brain Dump 2013: Do or Die
    Avellone - Della Rocca - Harvey - McIntyre - Moriarty - Ogden - Rouse III - Smith - VandenBerghe
    Obsidian Entertainment - Execution Labs - Ubisoft Montreal - WB Games Montreal - Worcester Polytechnic Institute - Firaxis - Microsoft Game Studios - Sleeping Beast Games - Ubisoft Montreal
    Room 520ABC
    Nov 12, 2013

    05:15 PM - 06:15 PM
  • Blake_Grant
    tc
    Converging for success
    Blake Grant
    BioWare
    Associate Technical Director
    Room 520B
    Nov 12, 2013

    04:00 PM - 05:00 PM
  • AReed_EBasoli
    bu
    A PR Playbook: Executing an Effective PR Program, with Real-World Insight from a PR Maven and Demiurge Studios
    Albert Reed - Elicia Basoli
    Demiurge Studio - Elicia Basoli Communications
    CEO & Co-Founder - PR veteran
    Room 518
    Nov 11, 2013

    04:00 PM - 05:00 PM
  • David_Chiu
    bu
    Maximizing User Retention, Monetization and Satisfaction in F2P games: Data, Best Practices and Case Studies
    David Chiu
    Kongregate A GameStop Company
    Director of Developper Relations and Business Development
    Room 518
    Nov 12, 2013

    01:30 PM - 02:30 PM
  • Antti_Hatala_Crop
    tc
    Powering up level creation and rendering in next-generation games with Umbra 3
    Antti Hätälä
    Umbra Software
    Lead Engineer
    Room 521
    Nov 11, 2013

    02:45 PM - 03:45 PM
  • Anand_Patel_web
    s
    Profiling and Debugging Games on Mobile Platforms
    Anand Patel
    ARM
    GPU Developer Tools Product Manager
    Room 521
    Nov 12, 2013

    01:30 PM - 02:30 PM
  • Tayber_Voyer
    po
    41 Shades of Troll: Managing a Live Product with Community Input
    Tayber Voyer
    A Thinking Ape
    Producer / Game Designer
    Room 520C
    Nov 11, 2013

    05:15 PM - 06:15 PM
  • Pascal_Sick
    tc
    Game ON! Manage your Ops for the Win Win Win
    Pascal Sick
    Gameforge Productions GmbH
    Technical Manager
    Room 520B
    Nov 12, 2013

    02:45 PM - 03:45 PM
  • Bordeleau_Raj
    fx
    The Concept of Being an Artist
    Claude Bordeleau - Sunder Raj
    Volta
    Concept Artist - Art Director
    Room 520A
    Nov 12, 2013

    11:15 AM - 12:15 PM
  • Brian_Moriarty
    ds
    Options or Choices?
    Brian Moriarty
    Worcester Polytechnic Institute
    Professor
    Room 519
    Nov 11, 2013

    04:00 PM - 05:00 PM
  • Jeff_Agala
    fx
    Art Direction Process: Creating a Unique Style and Identity
    Jeff Agala
    Klei Entertainment
    Creative Director and Lead Artist
    Room 520A
    Nov 12, 2013

    01:30 PM - 02:30 AM
  • Ian_Frazier
    ds
    Next Gen Game Design: The Right Tool for the Right Job
    Ian Frazier
    BioWare Montreal
    Lead Designer
    Room 519
    Nov 11, 2013

    01:30 PM - 02:30 AM
  • Pierre_Fortin
    tc
    PANEL – Companion Games: The Challenges of Cross-Device Development
    Pierre Fortin - Marc-André Belle-Isle - Dave Tremblay
    Ubisoft Quebec
    Technical Lead - Technical Director - Lead Programmer
    Room 520B
    Nov 11, 2013

    04:00 PM - 05:00 PM
  • Dan_Menard
    tc
    Data Driven Development: The Technology Behind Live-Ops
    Daniel Menard
    Double Stallion Games
    CEO
    Room 520B
    Nov 12, 2013

    11:15 AM - 12:15 PM
  • Nicholas_Lovell_web
    bu
    Why Does Free Work?
    Nicholas Lovell
    Games Brief
    Founder
    Room 518
    Nov 11, 2013

    01:30 PM - 02:30 PM
  • Mark_Yeend
    au
    Next Gen Audio is about Game Developers
    Mark Yeend
    Microsoft Studio
    Content Director Central Media Team
    Room 522
    Nov 12, 2013

    12:15 PM - 01:15 PM
  • Fredrik_Loving2
    po
    Battlefield Premium: The Launch is Just the Beginning
    Fredrik Loving
    DICE L.A.
    General Manager
    Room 520C
    Nov 12, 2013

    01:30 PM - 02:30 PM
  • Chris_Scholz2
    po
    Live-Ops: No Joke, the Real Work Starts Once You Launch
    Chris Scholz
    Free Range Games, LLC
    CEO
    Room 520C
    Nov 12, 2013

    04:00 PM - 05:00 PM
  • Caballero_Farrus_Barnoin
    ds
    PANEL – Making Emotions Come to Life in Games through Creative Design, Production and Technology
    Vander Caballero - Ruben Farrus - Julien Barnoin
    Minority Media
    Creative Director - Design Director - CTO
    Room 519
    Nov 12, 2013

    01:30 PM - 02:30 PM
  • Roel_Sanchez
    au
    Embrace the Crazy: A Saints Row IV Technical Audio House Party
    Roel Sanchez
    Deep Silver Volition
    Audio Designer
    Room 522
    Nov 12, 2013

    04:00 PM - 05:00 PM
  • Joe_Kowalski_web
    fx
    No More Boring User Interfaces
    Joe Kowalski
    User Interface
    Graphic Designer
    Room 520A
    Nov 11, 2013

    04:00 PM - 05:00 PM
  • David_Kanaga
    au
    Music and Games as Shifting Possibility Spaces
    David Kanaga
    Proteus
    Composer and Music Designer
    Room 522
    Nov 11, 2013

    02:45 AM - 03:45 PM
  • Heidi_McDonald
    ds
    Romance Games: Unpopular Genre or Untapped Market?
    Heidi McDonald
    Schell Games LLC
    Game Designer
    Room 519
    Nov 12, 2013

    11:15 AM - 12:15 PM
  • Novosad_Justin
    tc
    Fast Graphics in the Web Browser? Yes You Can!
    Justin Novosad
    Google
    Software Developer
    Room 520B
    Nov 12, 2013

    01:30 PM - 02:30 PM
  • Tommy-Palm
    ds
    Creating Candy Crush – King´s Recipe for Sweet Success
    Tommy Palm
    King
    Games Guru
    Room 519
    Nov 12, 2013

    04:00 PM - 05:00 PM
  • Perry_Short
    po
    Women Making Games: the Who, the What, and the How
    Phoenix Perry - Tanya Short
    Pixelles
    Founder of the Code Liberation Foundation - Pixelles Co-coordinator
    Room 520C
    Nov 12, 2013

    02:45 AM - 03:45 PM
  • JF_Malouin2
    po
    Better Mentors
    Jean-François Malouin
    Momentum R&D
    Founding President
    Room 520C
    Nov 11, 2013

    01:30 PM - 02:30 PM
  • Nicolas Godement Berline
    po
    Making Puzzle Chef: How gumi Europe Adds Japanese Sauce Into Its Mobile Game Development Mix
    Nicolas Godement-Berline
    gumi
    MD
    Room 520C
    Nov 11, 2013

    02:45 PM - 03:45 PM
  • Philippe Morin
    bu
    All in With The Red Barrels
    Philippe Morin
    Red Barrels
    Co-Founder
    Room 518
    Nov 12, 2013

    02:45 PM - 03:45 PM
  • Winifred_Phillips
    au
    Assassin’s Creed Liberation: The Power of Musical Themes
    Winifred Phillips
    Generations Productions LLC
    Composer
    Room 522
    Nov 12, 2013

    01:30 PM - 02:30 PM
  • Smith_stacy
    tc
    Dynamic Duo
    Stacy Smith
    ARM
    Tech Lead Developer Education
    Room 520B
    Nov 11, 2013

    01:30 PM - 02:30 PM
  • Nicolas_Tittley
    tc
    Tranquility: The Architecture of EVE Online and DUST 514′s Shared Game Cluster
    Nicolas Tittley
    CCP Games
    Cluster Technology Lead
    Room 520B
    Nov 11, 2013

    05:15 PM - 06:15 PM
  • guillaume_voghel
    po
    Producing Locations for Batman: Arkham Origins
    Guillaume Voghel
    WB Games Montreal
    World Team Producer
    Room 520C
    Nov 12, 2013

    11:15 AM - 12:15 PM
  • Jean_Guesdon2_web
    ds
    Scope Poster: a Tool to Clarify and Communicate a Vision
    Jean Guesdon
    Ubisoft
    Assassin's Creed 4 Black Flag Creative Director
    Room 519
    Nov 11, 2013

    05:15 AM - 06:15 PM
  • Gary_Platner
    fx
    Building World of Warcraft, an Artist’s Perspective
    Gary Platner
    Blizzard
    Lead Environment Artist
    Room 520A
    Nov 11, 2013

    05:15 AM - 06:15 PM
  • Anthony Faust
    au
    CRASH! BANG! WALLOP! Foley for AAA Games
    Anthony Faust
    Atlantic Post Production
    Foley Mixer / Designer
    Room 522
    Nov 11, 2013

    01:30 PM - 02:30 PM
  • Ben_Mattes
    fx
    Making a movie and a game at the same time – lessons learned creating the cinematics of Arkham Origins.
    Ben Mattes
    WB Games Montreal
    Senior Producer
    Room 520A
    Nov 11, 2013

    02:45 PM - 03:45 PM
  • James_Everett
    ds
    The Evolution of Sam Fisher: Character, Camera & Controls in Splinter Cell Blacklist
    James Everett
    Ubisoft Toronto
    Game Designer
    Room 519
    Nov 11, 2013

    02:45 PM - 03:45 PM
  • Carl_Callewaert
    s
    Unity’s Mobile Optimization Techniques
    Carl Callewaert
    Unity
    Unity Evangelist
    Room 521
    Nov 11, 2013

    01:30 PM - 02:30 PM
  • Samantha Youssef
    fx
    Movement & Form: The Art of Understanding Body Mechanics
    Samantha Youssef
    Studio Technique
    Artistic Director
    Room 520A
    Nov 12, 2013

    04:00 PM - 05:00 PM
  • Csurics
    au
    Ensemble Production and Recording
    Michael Csurics
    Brightskull Entertainment
    Owner
    Room 522
    Nov 12, 2013

    02:45 AM - 03:45 PM
  • Patrick_Beaulieu
    fx
    Creating a Strong Connection with the Audience by Treating your Characters as Actors
    Patrick Beaulieu
    Squeeze Studio Animation
    Co-founder
    Room 520A
    Nov 11, 2013

    01:30 PM - 02:30 PM
  • Keith Katz
    bu
    Marketing and Monetization for Mobile Indies: Lessons from the Trenches
    Keith Katz
    Execution Labs
    Co-Founder & Business Chief
    Room 518
    Nov 11, 2013

    02:45 PM - 03:45 PM
  • Lilly Vogelesang
    s
    Creating Artwork and Animation for 2D Games
    Lilly Vogelesang
    Toon Boom Animation Inc.
    Product Manager
    Room 521
    Nov 11, 2013

    11:15 AM - 12:15 PM
  • Jennifer_Whitson
    bu
    How Metrics Impact Your People
    Jennifer Whitson
    Technoculture Arts and Games (TAG) - Concordia University
    PhD researcher
    Room 518
    Nov 11, 2013

    11:15 AM - 12:15 PM
  • Carl_Callewaert
    s
    Unity’s New Features
    Carl Callewaert
    Unity
    Unity Evangelist
    Room 521
    Nov 12, 2013

    11:15 AM - 12:15 PM
  • Benjamin_Devienne
    ds
    Rethinking Game Design Through Behavioral Economics
    Benjamin Devienne
    Gameloft
    Game Monetization Manager
    Room 519
    Nov 12, 2013

    02:45 PM - 03:45 AM
  • Simon_Darveau
    po
    Speedrun: The making of Tiny Brains
    Simon Darveau
    Spearhead Games
    Producer & Designer
    Room 520C
    Nov 11, 2013

    11:15 AM - 12:15 PM
  • Alex_Horn
    au
    Words, Words, Words: Writing, Editing, Localizing, and Recording Big, Huge Projects
    Alex Horn
    Zenimax Online Studios
    Script Producer
    Room 522
    Nov 11, 2013

    04:00 PM - 05:00 PM
  • fx
    David Lam
    fx
    The Last of Us – Cinematic Journey
    David Lam
    Naughty Dog
    Lead Cinematic Animator
    Room 520A
    Nov 11, 2013

    11:15 AM - 12:15 PM
  • Olivier_DeRiviere
    au
    The Art of Interactive Music in Remember Me
    Olivier Deriviere
    Ameo Prod
    Composer
    Room 522
    Nov 11, 2013

    05:15 PM - 06:15 PM
  • Colin_Graham
    fx
    Are We Ready for Animation on the Next Generation of Consoles? Lessons Learned from Developing Watch_Dogs
    Colin Graham
    Ubisoft Montreal
    Director of Animation
    Room 520A
    Nov 12, 2013

    02:45 PM - 03:45 PM
  • Warren_Currell
    bu
    What Publishers Want – an in-depth examination of the Game Connection publisher Survery
    Warren Currell
    Sherpa Games Inc
    President
    Room 518
    Nov 11, 2013

    05:15 PM - 06:15 PM
  • Alex_Epstein
    ds
    Character Flaws and Choices: How to Engage Players Emotionally Without Alarming Your Producer
    Alex Epstein
    Compulsion Games
    Narrative Director & Writer
    Room 519
    Nov 11, 2013

    11:15 AM - 12:15 PM
  • Chris_Brousseau
    po
    Pros and Cons of HTML5 Game Development
    Chris Brousseau
    Big Viking Games
    Producer
    Room 520C
    Nov 11, 2013

    04:00 PM - 05:00 PM
  • Pierre_Chalfouin
    tc
    Biometrics In Games For Actionable Results
    Pierre Chalfoun
    Ubisoft Montréal
    Biometrics Project manager
    Room 520B
    Nov 11, 2013

    11:15 AM - 12:15 PM
  • Behrouz_Bayat
    bu
    Mini Size Me: Surviving the Transition from Big Studio to Small Developer
    Behrouz Bayat
    Gamerizon
    Senior Producer
    Room 518
    Nov 12, 2013

    04:00 AM - 05:00 PM