Sketch Duel

Presented by 3vis

in collaboration with Steambot Studios and Wacom

 

The Sketch Duel is a unique and competitive event between the best artists of the video game industry in Montreal. Participants have 15 minutes to create a sketch based on a subject which will be revealed at the last minute. This year, the event will be held over two days, with the second day being open to all participants of MIGS.

 

 

Animation

 Joël Dos Reis Viegas / Visual Director

Dynamic and ingenious are two adjectives that describe Joël’s work.

He began his artistic journey through graffiti in his early years in France, before turning to the world of animation when he joined the Les Gobelins art school in Paris.

His love for animated characters led him to work on several games and animated series, such as James Cameron’s Avatar, Brink, Thief 4, Naruto ROAN, Unreal Tournament 3, Skyland, Top Spin, and many others.

His contributions are numerous and in a variety of fields, ranging from music to film, by way of animation and video games.

In 2007, Joel also founded Steambot Studios with his friends David Levy and Sebastien Larroudé.

www.steambotstudios.com

 

Sketch Duel – Tuesday November 13 – Exhibition Zone – 12:15 /1:30 PM

Below is a presentation of the chosen participants for the first day of the competition and their vision of the future.

Here are the prizes for the first day:

  • The winner will receive a complete license of 4R4 software, offered by 3vis and Pixologic!
  • The second place contestant will receive a Wacom Intuos5 touch Medium Pen Tablet, offered by Wacom!

 

Photo Biography Future. Unknown. What is your vision of the future?
Véronique Meignaud is a French illustrator living in Montreal. After 2 years at the Emile Cohl Art School (Lyon – France), she started in 2004 to work for the video games industry, and then for several publishers. She spends her free time in graphic experimentations and participates in various artistic events. I will be a shapeless amphibian connected to the world via a huge nervous system, evolving mainly in swampy areas (representing 90% of the earth’s surface).
Nicolas Ferrand (viag) has been an active concept designer in the gaming industry since 1999. Born in France, he now lives in Montreal, Canada. He has contributed to the development of several AAA released games: Splinter cell 2, Ghost Recon 2 for Ubisoft paris. He then moved to Canada to work on Splinter Cell 3, Prince of Persia 3, Splinter Cell 4, Assassin’s Creed, Far Cry 2, Avatar (game from the movie), Assassin’s Creed 2 and Thief 4. He is now working as a freelance Senior Concept Artist, for movies and video games. Open to challenging jobs, with a level artist 3d experience, he can make the link between production and concept design. My future is a world where architecture will adapt to the planet and where we will be able to travel by teleportation.
Hervé Groussin: In the game industry since 1999, I worked at Duran Dubois, Nadeo and PAM Development. Arrived in Quebec in 2006, I worked as a concept-artist on Lost the game, Avatar, Prince of Persia and Far Cry. From game to game, I now work for Eidos/Square Enix on one of their big licenses. The future for me would be to be able to go from my physical body to an artificial body so that I could go on learning and also perfect myself in the art of creating a different universe, all of this in a parallel world through my thoughts.
Dave Hawey is teacher at Centre NAD/UQAC in 2D & 3D creation. He worked in the game industry at Ubisoft Montréal as a 3D artist on Avatar, Rainbow Six Vegas II. He recently graduated with a master’s degree in Arts. His personal work consists mostly of digital drawings of fantasy content. In the future, I will continue my research started during my master’s degree towards an eventual doctorate in Arts. My goal is to continue in the discipline of digital drawing and practice it in many experiences such as the Sketch duel! To be continued!
Jeff Simpson, originally from Vancouver B.C, is a graduate of Emily Carr University of Art and Design. He has been active in the industry 5 years as a concept artist, and is currently employed by Ubisoft Montreal where he has worked on Assassin’s Creed Revelations and the upcoming Assassin’s Creed 3.  He occasionally does freelance work, as he did most recently for Universal’s “Snow White and the Huntsman”, as well as for book covers and editorial illustrations. Due to the growing demands of the industry, I will be forced to conquer my fear of learning 3D programs, with the help of Autodesk’s brain augmentations for “bad modelers” to be released in 2025 when drawing and painting become outlawed.
Born and raised in the Netherlands, Remko has more than 15 years of professional experience as a senior artist in the fields of concept art, illustration, story-boards, marketing art-work, covers and art workshops. He recently joined Ubisoft Montreal where he created art work and design for games like Far Cry 3 and Assassin’s Creed 3. Machines will surpass human intelligence by 2030. Entertainment industry leaders will become world leaders and will no longer create games but realities, which will be controlled by the Nano.Emotional.Reality.Intelligence.Control until 2124… I can’t reveal too much because you (Mankind) might panic.
Cedric Schmidtt: Being in the industry since 1998, I had the chance to work on many projects within different styles for Ubisoft, EA, and Meteor Studio. I’m now working at Warner Bros. Games on some exciting new projects as a concept artist and art director. Most of my free time is spent between my family and my personal illustration and animation projects. In my future Pigs will fly and it will rain bacon.
Virgile Loth is a concept artist established in Montreal who has been working in the game industry since 2002. Working for 7 years at Ubisoft on licences such as FarCry, Open Season, Shaun White, Rainbow Six and Prince of Persia as a level artist. He is currently working at WB Games Montreal on a new AAA title that is yet to be annouced. A future where I no longer need to work 5 days a week, get a big place with a nice studio and finally find time to learn traditional painting.
Rasmus Poulsen: Since being deeply affected and inspired by playing Another World on the Amiga, I have wanted to create immersive worlds for people to lose themselves in. I have worked at IO Interactive for many years before coming to Montréal to pursue new opportunities at Square Enix Montreal. The future is full of stars, off the shoulder of Orion, where no one can hear you scream.
Ludovic Ribardière : After studying graphic art and a few years as a painter, Ludo joins the video game industry as a 3D modeler in several smaller companies in France. In 2006, Ubisoft Paris hired him as a level artist, and transfers him to Ubisoft Montreal to occupy the same functions until 2009, when he started working on the Assassin’s Creed series. Ludo is currently working on an undisclosed project. Right now, I need a cup of coffee. If not, I will not accidently spill it over the hand of my future wife and mother of a little girl named Lea, whom I will not walk to her friend’s place on May 3rd, 2024. Instead, I will witness a meteorite crash down on my superb loft, my Cyber-Maid 700, my couch, me, my cat, my TV, my console and the latest Uncharted… Now let me get this coffee.

 

 

Sketch Duel – Wednesday November 14 – Exhibition Zone – 12:15 /1:30 PM

The Sketch Duel will be open to participants of MIGS on the second day. Only ten people will have the chance to measure their talent in this tournament. The registration period will be on November 13th  at 12h30 pm at the Alliance numérique booth.

 Here are the prizes for the second day:

  • The winner will receive will receive a Wacom Intuos5 touch Medium Pen Tablet, offered by Wacom!
  • The second place contestant will receive a 3vis backpack, by Bruxe Design!

Join in to have your chance to win one of the prizes! Are you up to the challenge?