Anatomy of a Transmedia Social Game Enginetc
The talk discusses technical choices that were made to design and build a social title for iPad, iPhone and Web platforms. The title in question, Sava’s first product, is to be published by Zynga. The talk overviews the technology used for the client side as well as server side of the engine and lists bottlenecks encountered as well as technical solutions chosen.
- Technology choices to support multiple platforms.
- Possible bottlenecks that could be encountered.
- Importance of Design/Engineering sync.
Sergei began his career working on the Army Men and Might & Magic game titles. He then co-founded Skwork Studio which has published several games for mobile and PDA. Later, he joined EA and worked on Medal of Honor, SSX, NHL and Army of Two. Sergei is also the author of 3D Graphics Programming: Games and Beyond.